A deterministic lockstep RTS framework
for Unreal Engine 5.
Capabilities
Built for Unreal Engine 5 RTS development
Everything you need to build a competitive real-time strategy game on Unreal Engine 5.
Deterministic Simulation
Guaranteed identical game state across every client, every tick. No divergence. No desyncs.
Lockstep Networking
Ultra-low bandwidth synchronisation purpose-built for real-time strategy at any player count.
Unreal Engine 5 Native
Deep UE5 integration with first-class Blueprint support and full C++ access throughout.
Modular Architecture
Use only what your game needs. Every system is independently configurable and composable.
Command Framework
A flexible, extensible input and command abstraction system designed from the ground up for RTS.
Replay Support
Full deterministic replay system out of the box. Record, store, and play back any match precisely.
Media
See it in action
Screenshots & video coming soon.
Follow progress on the GitHub repo.